An augmented reality device that brings VR into the classroom

Parents of school-age children might be surprised to learn about some of the augmented and virtual reality headsets that are selling briskly in stores. In particular, they should be familiar with XR, according to…

An augmented reality device that brings VR into the classroom

Parents of school-age children might be surprised to learn about some of the augmented and virtual reality headsets that are selling briskly in stores. In particular, they should be familiar with XR, according to an article from August featured on TechnoBuffalo and published on this site on October 16.

XR is one of those products that looks like it belongs on the set of a science fiction movie, and for good reason. The firm behind it, Mystic Labs, based in Texas, has been in business since 2014. One year later, XR was already the top seller in schoolrooms and classrooms across the nation. It’s touted as an educational device that involves exploration, trying out new things, and that, in short, is boring and boring people don’t enjoy. The site describes it as “extremely immersive,” and as such “evites an intellectually honest world of wonder.” XR works both as a PC or Mac accessory and as a mobile device, which can also bring augmented reality into the classroom.

XR owners might never look at a toy chart like the one posted by the tech website DL, but they could be looking at a virtual reality device that is helping bring an intriguing new technology to the classroom. The Oculus Rift is one brand which includes XR in its lineup. The company promises that it is “hard-wired to be the VR platform that parents will use in the class setting.”

Read the full story at TechnoBuffalo.

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